Day 6 - Surrender at 20

War is conducted here. Rules are stickied. Turns are posted.

Day 6 - Surrender at 20

Postby Bill

WARD KILL! WARD KILL! WARD KILL! WARD KILL! Now lets get down to the deaths. Wait why are there no deaths? Why is everyone just standing around??????????

Hey you mafias, you should have a couple of deaths to worry about, not standing around all night... Not that most of you did something... Someone tell me what is going on?!?!?!

The Kinkou Order(what is left of them) and the High Command step forward: "Fuck this, we give up we aren't doing shit this important night, so go ahead end this."

The Dauntless Vanguard is a bit disappointed, but surrounded by the combined forces of the Followers, they realise it's pointless to fight, good for them, a couple of them would be lying dead tonight.

The warring forces lay down their weapons, and give up the war for temporary peace.

Demafia

Dear imperfectelo,
You are Caitlyn, the Sheriff of Piltover

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One of the reasons Piltover is known as the City of Progress is because it has an extraordinarily low crime rate. This hasn't always been the case; brigands and thieves of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn, the Sheriff of Piltover. Born the daughter of a wealthy statesman and a pioneering hextech researcher, Caitlyn discovered her natural gift for investigation when, at age 14, her father was assaulted and robbed on his way home. She snuck out of her house that night with her father's rifle and tracked down the muggers from the crime scene. At first, her parents did their best to discourage her from such risky hobbies, but she was incorrigible. Wishing to protect her daughter in the only way she knew how, Caitlyn's mother began outfitting her with techmaturgical devices tailored to her sleuthing needs.

Caitlyn quickly gained notoriety, both because she was singlehandedly defeating crime in Piltover and also because she soon developed into a ravishing beauty. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state. When the Institute of War fell, Demacia hired her to track down the ruthless criminals of war that Noxus would surely employ.

Your Lynch Attack Priority is 91.

PASSIVE
Headshot
Every four lynch attacks, your next lynch attack will deals 50% extra damage (rounded up).

SPELL 1
Piltover Peacemaker (1 Priority)
(Active) Next turn, USER is dealt 2 physical damage (+1/4 AD).

(2)
(Active) Next turn, USER is dealt 3 physical damage (+1/4 AD).

SPELL 2
Yordle Snap Trap (88 Priority)
(Active) The next time USER is targeted by a spell or lynch, the effects are negated. The offender is dealt 1 magic damage (+1/4 AP) and you receive their Role PM. You may protect up to 3 different USERs with Yordle Snap Trap at one time.

(Active) The next time USER is targeted by a spell or lynch, the effects are negated. The offender is dealt 2 magic damage (+1/4 AP) and you receive their Role PM. You may protect up to 3 different USERs with Yordle Snap Trap at one time.

SPELL 3
90 Caliber Net (136 Priority)
(Active) USER is dealt 1 magic damage (+1/3 AP). If USER targets you with a spell, its effects are negated.

(2)
(Active) USER is dealt 2 magic damage (+1/3 AP). If USER targets you with a spell, its effects are negated.

ULTIMATE
Ace in the Hole (44 Priority)
Ace in the Hole can be used once.
(Active) USER is dealt 3 physical damage (+1/2 AD). If this ability is any way hindered (anything that prevents it from hurting its target), the player who hinders it takes the damage instead.

Infinity Edge, Guardian Angel

You are allied with the Demacia Dauntless Vanguard. You win if all Ionia and Noxus forces are defeated.





Dear SD/StrangerDanger/Scarizard,
You are Garen, the Might of Demacia.

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Throughout Valoran, the resolve of Demacia's military is alternately celebrated or despised, but always respected. Their "zero tolerance" moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee, or surrender by example. Garen, the valiant warrior who bears the title "the Might of Demacia", is the paradigm to which these leaders are compared. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus. It was beneath their mighty banners of war that Garen first met steel with Katarina, the Sinister Blade. The infantrymen who beheld this event (and survived) commented that it seemed as though the two were locked in a mortal waltz set against a symphony of clashing blades.

Garen, the pride of the Demacian military and the leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Sinister Blade again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly one so beautifully and diametrically opposed, is the validation of his existence.

Your lynch attack priority is 131.

PASSIVE
Perseverance
When you do not lynch attack, you regain 2 health levels at the start of that night.

SPELL 1
Decisive Strike (39 Priority)
(Active) Your next lynch attack does 1 extra physical damage (+1/3 AD) and silences your target.

(2)
(Active) Your next lynch attack does 2 extra physical damage (+1/3 AD) and silences your target.

SPELL 2
Courage
(Passive) You gain 1/2 Armor and Magic Resist every time you contribute to a kill, to a maximum of 2.

(2)
(Passive) You gain 1/2 Armor and Magic Resist every time you contribute to a kill, to a maximum of 2.
(Active) All damage is reduced by 1 until the end of the next turn. You may not use this ability twice in a row.

SPELL 3
Judgement (179 Priority)
(Active) Until the end of the next turn you are immune to harmful spells and players who attempt to harm you are dealt 2 physical damage (+1/2 CC). You cannot cast other spells or lynch while this is in effect.

(2)
(Active) Until the end of the next turn you are immune to harmful spells and players who attempt to harm you are dealt 3 physical damage (+1/2 CC). You cannot cast other spells or lynch while this is in effect.

ULTIMATE
Demacian Justice (82 Priority)
Demacian Justice can be used once.
(Active) USER is dealt 3 magic damage. This attack does 1 extra damage for every 3 health levels the target is missing.

Black Cleaver

You are allied with the Demacia Dauntless Vanguard. You win if all Ionia and Noxus forces are defeated.











Dear Thorns/manisier,
You are Jarvan IV, the Exemplar of Demacia

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As the royal family of Demacia for centuries, members of the Lightshield line have spent their lives waging war against any who opposed Demacian ethics. It is said that every Lightshield is born with anti-Noxian sentiment in his blood. Jarvan IV is no exception. As his forefathers had before him, he led Demacian troops into bloody engagements with Noxian forces, and on many occasions he has bled alongside wounded allies and fallen comrades. In his most crushing defeat, he was outmaneuvered and captured by a Noxian battalion under the command of Jericho Swain. This mistake nearly cost him his life at the hands of Urgot, but he was rescued by the Dauntless Vanguard, an elite Demacian strike force led by Jarvan’s childhood companion, Garen.

Those close to him believed that his capture had changed him. Xin Zhao was quoted as saying: "His eyes never seemed to look at you, only through you to something he could not look away from." One day, without warning, Jarvan IV handpicked a squad of Demacian soldiers and left Demacia, vowing to find "atonement". He began by tracking and hunting the most dangerous beasts and bandits he could find in northern Valoran, but he soon tired of such prey. Seeking something that only he understood, he ventured south of the Great Barrier. He wasn’t heard from again for nearly two years. After many had assumed the worst, he returned to glorious fanfare on the streets of Demacia. His Demacian plates were adorned with the bones and scales of creatures unknown. His eyes bore the wisdom of someone twice his age. Of the twelve soldiers who had departed with him, only two returned. In a tone as cold and steady as steel, he swore to bring the enemies of Demacia to their knees.

Your lynch attack priority is 110.

PASSIVE
Martial Cadence
Your lynch attack does 1 extra magic damage per 2 bonus health levels your target has. This works once per player per turn.

SPELL 1
Dragon Strike (60 Priority)
(Active) USER is dealt 1 physical damage (+1/4 AD). If USER was not targeted by Demacian Standard, they are persuaded to lynch the person who was.

(2)
(Active) USER is dealt 2 physical damage (+1/4 AD). If USER was not targeted by Demacian Standard, they are persuaded to lynch the person who was.

SPELL 2
Golden Aegis (19 Priority)
(Active) Next turn you are shielded from the first 2 damage. This shield is increased by 1 per the number of players who target you. Cannot be used twice in a row.

(2)
(Active) Next turn you are shielded from the first 3 damage. This shield is increased by 1 per the number of players who target you. Cannot be used twice in a row.

SPELL 3
Demacian Standard (109 Priority)
(Passive) You gain 1/2 AS and 1/2 Armor.
(Active) USER is dealt 1 magic damage (+1/3 AP). If you lynch USER next turn, you gain 1/2 AS and 1/2 Armor (against their attacks). Cannot be used twice in a row.

(2)
(Passive) You gain 1/2 AS and 1 Armor.
(Active) USER is dealt 1 magic damage (+1/3 AP). If you lynch USER next turn, you gain 1/2 AS and 1/2 Armor (against their attacks). Cannot be used twice in a row.

ULTIMATE
Cataclysm (155 Priority)
Cataclysm can be used once.
(Active) USER is dealt 3 physical damage (+1/3 AD). Next turn, neither you nor your target can be lynched by others.

Infinity Edge, Guardian Angel

You are allied with the Demacia Dauntless Vanguard. You win if all Ionia and Noxus forces are defeated.






Dear auramaster,
You are Lux, the Lady of Luminosity.

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Born to the prestigious Crownguards, the paragon family of Demacian service, Luxanna was destined for greatness. She grew up as the family’s only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike.

As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians. However, reconnaissance and surveillance was not for her. A light of her people, when war broke out she joined the Dauntless Vanguard, where she could follow in her brother’s footsteps and unleash her gifts as an inspiration for all of Demacia.

Your lynch attack priority is 113.

PASSIVE
Illumination
Your spells mark your target with Illumination. When you lynch attack them, the Illumination is consumed and your lynch attack does 1 extra magic damage.

SPELL 1
Light Binding (158 Priority)
(Active) USER is dealt 1 magic damage (+1/3 AP) and is hooked.

(2)
(Active) USER is dealt 2 magic damage (+1/3 AP) and is hooked.

SPELL 2
Prismatic Barrier (112 Priority)
(Active) You and USER are shielded from the next 1 damage (+1/2 AP) until the end of the next turn.

(2)
(Active) You and USER are shielded from the next 2 damage (+1/2 AP) until the end of the next turn.

SPELL 3
Lucent Singularity (63 Priority)
(Active) USER1 and USER2 are dealt 1 magic damage (+1/4 AP) OR are silenced.

(2)
(Active) USER1 and USER2 are dealt 2 magic damage (+1/4 AP) OR are silenced.

ULTIMATE
Finales Funkeln (22 Priority)
Finales Funkeln can be used once.
(Active) USER1, USER2, and USER3 are dealt 2 magic damage (+1/2 AP). This spell also consumes Illumination as if it was a lynch attack.

Guinsoo’s Rageblade, Rod of Ages

You are allied with the Demacia Dauntless Vanguard. You win if all Ionia and Noxus forces are defeated.











Dear Paperblade,
You are Poppy, the Iron Ambassador.

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While other young yordle girls played skip-step and braided wreathes out of posies, Poppy spent her youth earning calluses and grease stains in her father's armor shop. Blomgrun, her father, was Bandle City's finest smith. The only thing he loved as much as his work was his young daughter, Poppy - named for the sprightly sounds of the sparks that leapt from his ever-burning forge. He swelled with pride the day she was first able to lift his trusty hammer, Whomper. Poppy immediately took to his art, demonstrating a natural gift for smithing, which Blomgrun honed with devoted instruction.

One day, a Demacian general named Florin Berell commissioned Blomgrun to craft a helm, glorious beyond comparison. Blomgrun toiled away on this project, determined to present Florin with his finest work. He let Poppy set the center jewel, entrusting her with the most important piece. When the pair finished, they departed for Demacia to deliver it in person. Word of the general's order, however, was leaked to the Noxian High Command, and two Noxian assassins were dispatched to intercept the delivery. Blomgrun was able to occupy the assassins long enough for Poppy to escape with the prized helm. She watched helplessly from the brush as her father was slain. Instead of fleeing home, she carried the helm the rest of the way to Demacia alone. She refused payment for it, saying that no amount would compensate for her father's life. Instead, she offered it as a gift, honoring her father's final intentions. Florin saw the grim determination behind the tears in her eyes, and requested that the leadership of Bandle City appoint Poppy as the yordle ambassador to Demacia. Soon after, seeking to crush Noxus with her father's hammer, Poppy join the Dauntless Vanguard.

Your lynch attack priority is 125.

PASSIVE
Valiant Fighter
Any time you take 3 or more damage, that damage is reduced by 1.

SPELL 1
Devastating Blow (33 Priority)
(Active) Your first lynch attack next turn does 1 extra magic damage (+1/3 AP). If the opponent has 12 or more total health levels, this damage is increased by 1.

(2)
(Active) Your first lynch attack next turn does 2 extra magic damage (+1/3 AP). If the opponent has 12 or more total health levels, this damage is increased by 1.

SPELL 2
Paragon of Demacia
(Passive) You gain 1/2 Armor, and If you are lynch attacked, you gain 1/2 Armor and 1 AD during that turn.

(2)
(Passive) You gain 1 Armor, 1 AD, and 20 priority.

SPELL 3
Heroic Charge (124 Priority)
(Active) Next turn, USER is dealt 1 magic damage (+1/3 AP) and is silenced.

(2)
(Active) Next turn, USER is dealt 2 magic damage (+1/3 AP) and is silenced.

ULTIMATE
Diplomatic Immunity (170 Priority)
Diplomatic Immunity can only be used once.
(Active) Until the end of the next turn, only USER can damage you. All damage you deal to USER is increased by 1.

Hextech Gunblade, Trinity Force

You are allied with the Demacia Dauntless Vanguard. You win if all Ionia and Noxus forces are defeated.


Ioniass

Dear Mekker,
You are Soraka, the Starchild.

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Soraka, the Starchild of Ionia, was the first of her kind. While there are many who tap into the rich magical energies of Valoran, she was the first to tap into the magic of the cosmos itself – the celestial sea in which it is theorized that Runeterra swims among other like bodies. While Runeterran magicians are limited by the finite (though tremendous) powers of runes, there have always been those who have searched to go further. Reaching beyond the terrestrial firmament of Runeterra, Soraka was capable of invoking the power of the stars, evolving beyond her kin. This power has changed her in fantastical ways – it is for this reason that she became known as the Starchild.

Though Soraka was once trans-human, Soraka has fallen since she let the most primal of emotions rule her. Warwick, a mercenary chemist in the service of Noxus, had caused untold suffering and death among Soraka's people. An alchemical genius who took no responsibility for the atrocities he'd caused, Warwick became known as "the Deathmaker" by the Ionian people. As Noxian murder and terror pushed ever-forward across her land, unstoppable anger and hatred welled within Soraka. She called down the power of the heavens to curse and forever change the Deathmaker, and she mutated the man into a werewolf – a wild, murderous beast. For this misstep, Soraka lost much of her power, sacrificing her trans-human ascension and sliding several steps down the evolutionary ladder in an instant. Though she is still a champion of the Ionian people, Soraka has joined the war effort in hopes of reversing her curse and redeeming herself in the eyes of the stars.

Your lynch attack priority is 100.

PASSIVE
Consecration
You gain ½ Magic Resist. You may choose one other player to receive this benefit at any time.

SPELL 1
Starcall (Priority 9)
(Active) USER1 is dealt 1 magic damage (+1/4 AP) and has their Magic Resist reduced by 1 until you stop targeting them with this spell.

(2)
(Active) USER1 is dealt 1 magic damage (+1/4 AP) and has their Magic Resist reduced by 1 until you stop targeting them with this spell. This spell will also affect all who attempt to harm you.

SPELL 2
Astral Blessing (Priority 145)
(Active) USER regains 2 health levels (+1/2 AP) and gains 1/2 Armor until the end of the next turn.

(2)
(Active) USER regains 3 health levels (+1/2 AP) and gains 1 Armor until the end of the next turn.

SPELL 3
Infuse (Priority 100)
(Active) USER is dealt 1 magic damage (+1/2 AP) and hooked OR USER is safeguarded.

(2)
(Active) USER is dealt 2 magic damage (+1/2 AP) and hooked OR USER is safeguarded.

ULTIMATE
Wish (Priority 52)
Wish can be used once.
(Active) All members of FACTION regain 2 health levels (+1/3 AP).

Sorcerer's Shoes Abyssal Scepter

You are allied with the Ionia Kinkou Order. You win if all Demacia and Noxus forces are defeated.








Noxuscum

Dear Kog’Vayne,
You are LeBlanc, the Deceiver.

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Every city has its dark side, even one whose reputation is already of a questionable hue. Noxus - though its name is already invoked with a mixture of reverence and revulsion - is no exception to this simple truth. Deep within the winding dungeons that honeycomb the earth beneath its dark, meandering streets lies the real underbelly of this sprawling metropolis, a haven for all manner of malevolence. Amongst the cults, covens, and secret societies that call this labyrinth their home, LeBlanc, the Deceiver, presides over the Black Rose, a remnant from a lost, yet similarly unscrupulous time in Noxian history. Ruthless and seemingly ageless, LeBlanc and her ilk were a mainstay in Noxian political affairs during the era before the militarization of the Noxian government. In those days, this guild of powerful magicians met in secret to further their hidden agenda, and to hone a craft more subtle than that preferred by those currently in power.

While their exact motives have always remained mysterious, it was widely believed that the Black Rose was the true power behind the throne while the aristocracy still reigned in Noxus. When raw martial prowess became the ultimate determination of whose will held sway in the Empire, the Black Rose seemed to vanish overnight. Many believed that perhaps their time had simply passed, and that its members had put aside their quests for social and political dominance. When LeBlanc reemerged at the onset of the war, however, it became clear that these masters of shadow and flame had simply been biding their time, waiting for the chance to conquer Valoran to emerge.

Your lynch attack priority is 102.

PASSIVE
Mirror Image
The first time you are reduced to 3 or less health levels, you are stealthed for the turn and split into two accounts next cycle (one real, one fake). Both accounts can lynch but only the real one does damage. Your health will not normally regain past 3.

SPELL 1
Sigil of Silence (Priority 11)
(Active) USER is dealt 1 magic damage (+1/2 AP). If USER was targeted by another one of your spells they are dealt an additional 1 magic damage and are silenced.

(2)
(Active) USER is dealt 2 magic damage (+1/2 AP). If USER was targeted by another one of your spells they are dealt an additional 1 magic damage and are silenced.

SPELL 2
Distortion (Priority 101)
(Active) USER is dealt 1 magic damage (+1/3 AP). You are safeguarded from the first harmful effect this turn.

(Active) USER is dealt 1 magic damage (+1/3 AP). You are safeguarded from the first harmful effect this turn.

SPELL 3
Ethereal Chains (Priority 53)
(Active) USER is dealt 1 magic damage (+1/3 AP). If USER is hit by this spell twice in a row, they are hooked.

(2)
(Active) USER is dealt 2 magic damage (+1/3 AP). If USER is hit by this spell twice in a row, they are hooked.

ULTIMATE
Mimic (Priority 147)
(Active) Use this spell as any other spell you have purchased. This cast does 1 extra magic damage. Cannot be used twice in a row.

Rabadon's Deathcap Guardian Angel

You are allied with the Noxus High Command. You win if all Demacia and Ionia forces are defeated.





Dear jumpluff/kok,
You are Morgana, the Fallen Angel.

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There is a world far away populated by graceful and beautiful winged beings gifted with immortality, where an ancient conflict still rages. Like so many conflicts, this war split families. One side proclaimed themselves as beings of perfect order and justice, fighting to unite the world under their law and strong central governance. Those that fought against them saw their kin as tyrants, creatures incapable of seeing the larger view, who would sacrifice individuality and freedom for the illusion of efficiency and safety. Morgana was one who fought against what she perceived as the tyranny of her kind, and for that she was branded "fallen". Morgana was not innocent, having plumbed forgotten ways to gather forbidden might to become a powerful mistress of the black arts. This goal was driven by her obsession to defeat the general of the opposition's army - her sister, Kayle.

While the two were in fact birth-sisters, Kayle struck the first blow by disowning any filial connection when Morgana refused to join her cause. Eventually, Morgana grew in power enough to not only reach, but challenge Kayle. As the time approached when the two would meet in what could be their final conflict, Morgana was suddenly summoned to Valoran. With the war, Morgana made a deal with Noxus to fight in exchange for greater power. She hopes to one day destroy Kayle once and for all and return home a hero.

Your lynch attack priority is 104.

PASSIVE
Soul Siphon
When you deal magic damage, you regain 1 health level.

SPELL 1
Dark Binding (Priority 103)
(Active) USER is dealt 1 magic damage (+1/2 AP) and is hooked.

(2)
(Active) USER is dealt 2 magic damage (+1/2 AP) and is hooked.

SPELL 2
Tormented Soil (Priority 13)
(Active) USER1 and USER2 are dealt 1 magic damage (+1/3 AP) per turn during the next 2 turns and lose 1 Magic Resist for the duration.

(2)
(Active) USER1, USER2, and USER3 are dealt 1 magic damage (+1/3 AP) per turn during the next 2 turns and lose 1 Magic Resist for the duration.

SPELL 3
Black Shield (Priority 149)
(Active) USER is shielded from the next 3 magic damage (+1/3 AP) and while this shield is up they are safeguarded. Cannot be used on the same player twice in a row.

(2)
(Active) USER is shielded from the next 4 magic damage (+1/3 AP) and while this shield is up they are safeguarded. Cannot be used on the same player twice in a row.

ULTIMATE
Soul Shackles (Priority 55)
Soul Shackles can be used once.
(Active) USER1 and USER2 lose 25 priority next turn. On the turn after they are hooked, and are dealt 2 magic damage (+1/2 AP).

Rod of Ages Warmog's Armor +1

You are allied with the Noxus High Command. You win if all Demacia and Ionia forces are defeated.








Dear therangyscientist,
You are Singed, the Mad Chemist.

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Singed descended from a long line of Zaun's revered chemists. Even in his youth, his talent for concocting potions far outstripped that of his peers, and he quickly distinguished himself from his less extraordinary chemist compatriots. It came as no surprise to anyone when he was selected for apprenticeship by an infamous master apothecary on a lucrative retainer with the Noxian military during their campaign against Ionia. Within his master's laboratories, Singed toiled without end, rapidly absorbing every detail of his predecessor's deadly craft. Singed had little concern for the death and destruction that was the fruit of his labors. By the time the curse of lycanthropy descended to claim his master, Singed was poised and eager to make the transition from workhorse to innovator; he was ready to share his genius by bringing a new brand of suffering to the Ionian front. His zeal for progress was unquenchable, and when suitable test subjects proved to be in short supply, the eager chemist was often thought to turn his volatile mixtures on his own flesh.

When war broke out in Valoran, Singed joined the one group where he was still able to showcase his beloved craft: the Noxus High Command. By this time he was barely even a man, his body both ruined and sustained by his ingenious craft. A thousand burns – accidents of shadow and flame – mar his ravaged form, and exposure to such harsh conditions has deadened his nerves, hardened his body, and strengthened his physique, transforming him into a veritable juggernaut. This, combined with a formidable arsenal of deadly concoctions, make Singed a force to be reckoned with on the battlefield.

Your lynch attack priority is 130.

PASSIVE
Empowered Bulwark
You gain 1 extra health level for every 2 AP you have.

SPELL 1
Poison Trail
(Passive) Any player who targets you with a lynch attack or harmful spell is dealt 1 magic damage (+1/4 AP) per turn over 2 turns. This damage also applies to players you target with your other spells.

(2)
(Passive) Any player who targets you with a lynch attack or harmful spell is dealt 2 magic damage (+1/4 AP) per turn over 2 turns. This damage also applies to players you target with your other spells.

SPELL 2
Mega Adhesive (Priority 175)
(Active) USER’s priority is reduced to 0 until the end of the next turn.

(2)
(Active) USER is hooked and silenced.

SPELL 3
Fling (Priority 38)
(Active) USER1 is dealt 1 magic damage (+1/3 AP) and persuaded to lynch USER2.

(2)
(Active) USER1 is dealt 2 magic damage (+1/3 AP) and persuaded to lynch USER2.

ULTIMATE
Insanity Potion
(Passive) You gain 1 AP, 1/2 Armor, 1/2 Magic Resist, 2 Health Levels, 20 priority, and all attempts to reduce your priority are reduced by 10.

(Guardian Angel Rabadon's Deathcap

You are allied with the Noxus High Command. You win if all Demacia and Ionia forces are defeated.








Dear RODAN,
You are Swain, the Master Tactician.

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The earliest account of Swain's existence comes from a Noxian infirmary doctor's notes. According to them, Swain limped into the ward without cry or complaint: his right leg was snapped in half, with bone protruding from the skin. A small, scowling bird seemed affixed to his shoulder. The doctor gawked in horror as the young adolescent answered questions about his health and age with a calm, even stare. Even behind the echoing crack as the sand counterweights reset his tibia, Swain’s measuring gaze never flickered, nor did his eyes twitch from the pop of his fibula. He refused the doctor’s recommendation of magical treatment for the leg’s inoperable damage, requesting only a spare crutch before shuffling away. He next surfaced in documents from the Noxian military, although it is evident that they are incomplete. Normally a crippled boy would be turned away in shame from Noxus’ proud legion, but the records indicate his first designation was that of a ranking officer.

The men who've served under him (and survived) have remained in his charge with unshakable faith and loyalty. He leapt through the High Command's hierarchy, often ascending when superiors requested demotions to join his unit. A cunning strategist, Swain was decorated after every battle he fought, regularly hobbling in contemplation at the front of the assault. His rise to power seemed unceasing until he was suddenly relegated to inactive status prior to the Ionian Invasion - a bewildering decision which reeked of bureaucratic subversion. If Swain was upset by the events which unfolded, he never belied it. His face was so implacable that it was popularly rumored to be a mask, disguising something utterly inhuman beneath. More controversy surrounded the bird that never left his shoulder, whose name he whispered only to it. When Demacia delcared war on Noxus, Swain was immediately returned to active duty.

Your lynch attack priority is 105.

PASSIVE
Carrion Renewal
If you contributed to a kill last night, your priority may not be decreased.

SPELL 1
Decrepify (Priority 104)
(Active) USER is dealt 1 magic damage (+1/3 AP) per turn until the end of the next turn, and has their priority reduced by 10.

(2)
(Active) USER is dealt 1 magic damage (+1/3 AP) per turn until the end of the next turn, and has their priority reduced by 30.

SPELL 2
Nevermore (Priority 56)
(Active) USER is dealt 1 magic damage (+1/2 AP) and is hooked. This spell has a fairly low priority.

(2)
(Active) USER is dealt 2 magic damage (+1/2 AP) and is hooked. This spell has a fairly low priority.

SPELL 3
Torment (Priority 150)
(Active) USER is dealt 1 magic damage (+1/3 AP) per turn until the end of the next turn.

(Active) USER is dealt 1 magic damage (+1/3 AP) per turn until the end of the next turn. Any damage they take from you in that time frame is increased by 1.

ULTIMATE
Ravenous Flock (Priority 14)
(Active) USER is dealt 1 magic damage (+1/4 AP) and you regain 1 health level. This also affects anyone who ever attempts to harm you.

Rabadon's Deathcap Boots of Swiftness

You are allied with the Noxus High Command. You win if all Demacia and Ionia forces are defeated.






Dear MeowMixx,
You are Warwick, the Blood Hunter.

Image

Warwick counted himself amongst the most powerful and revered men in his home city-state of Zaun. Over the course of his infamous career as an alchemist, Warwick won many honors for his craft, not the least of which was a lucrative offer for service in the Noxian military during their campaigns against Ionia. Sequestered in his labs far from the front lines, Warwick and his apprentice toiled relentlessly to manufacture all manner of appalling concoctions for the Noxian army. So potent was his art that even the greatest of Ionia's healers - under the leadership of the Starchild Soraka - struggled to combat the poisons and chemical weapons generated by his despicable mind. Warwick's reign of terror grew so horrific that his very name became a curse in the eyes of his Ionian foes, and they began referring to him only as "the Deathmaker".

But even one under the protection of the Noxian High Command is not wholly beyond the reach of retribution. For as Soraka strode across the myriad of death and destruction left in the wake of one of Warwick's chemical attacks, her heart finally gave way. She called down the wrath of the cosmos on Warwick, wishing that his form should mirror the cruelty in his heart - a curse that would come at the price of her aspiring divinity. Within his laboratory, a terrible thirst took hold over Warwick. As his apprentice looked on in horror, Warwick threw open the doors to his bastion and sprinted off towards parts unknown, a bloodcurdling howling marking his passage. He had become a werewolf; a wild, murderous beast. Today, the Blood Hunter fights for Noxus within the war... thankful of the curse that his now-mortal enemy bestowed upon him.

Your lynch attack priority is 123.

PASSIVE
Eternal Thirst
When you lynch attack you regain 1 health level.

SPELL 1
Hungering Strike (Priority 168)
(Active) USER is dealt 1 magic damage (+1/3 AP) and you regain health levels equal to the damage dealt +1.

(2)
(Active) USER is dealt 2 magic damage (+1/3 AP) and you regain health levels equal to the damage dealt +1.

SPELL 2
Hunter’s Call (Priority 31)
(Active) USER and yourself gain ½ AS next turn.

(2)
(Active) USER and yourself gain ½ AS next turn. You gain an additional ½ AS.

SPELL 3
Blood Scent (Priority 73)
(Active) USER is marked with Blood Scent. The next time they fall to half health levels, you gain 25 priority for 2 turns and receive their ROLE PM.

(2)
(Active) USER is marked with Blood Scent. The next time they fall to half health levels, you gain 50 priority for 2 turns and receive their ROLE PM.

ULTIMATE
Infinite Duress (Priority 121)
Infinite Duress can be used once.
(Active) USER is kidnapped for 2 turns. Next turn, they take the equivalent of 3 stealth lynch attacks from you (these do not count against your maximum).

Madred's Bloodrazor Guardian Angel

You are allied with the Noxus High Command. You win if all Demacia and Ionia forces are defeated.



Postgame will happen after a week or so and before MM2 postgame.
Keep complaints your faction was weak for postgame please.
Say your ggs and report feeders.


Oh and

VILLAGE ALLIANCE WINS!
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Bill
 

Re: Day 6 - Surrender at 20

Postby Albert Einstein

did any ionian villagers die.

pls let me say flawless victory.
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Albert Einstein
 





Re: Day 6 - Surrender at 20

Postby Booster Gold

I wanted my third account.
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Booster Gold
 

Re: Day 6 - Surrender at 20

Postby Makoto Konno

I wanted my 6th account!
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Makoto Konno
 


Re: Day 6 - Surrender at 20

Postby The Flash

Dear USER,
You are Udyr, the Animal Spirit.

Image

The mystics of Ionia delve into the deepest mysteries of Valoran, pioneering the most inner depths of spirituality. Their adepts are some of the most devout proponents of enlightenment and harmony... but as is always the case, there are those who follow a very different path. Born in a grassy clearing under a red moon, Udyr has always been compelled by the primal drive within him. His will was not untempered, simply undomesticated. As a boy, he toiled on his father's farm, but he felt a much deeper connection with the mustangs that would graze in the distant fields than with the townsfolk who would visit. Oftentimes he was dragged into the house at night with a swat and a scolding when his parents would find him sleeping beneath the stars.
On the day of his sixteenth birthday, Udyr bade his family farewell and struck a path to the east, determined to shed the trappings of civilized society. Freed of the shackles of cultural expectations, Udyr tapped into a well of inner ferocity he hadn't known before. His feral senses roiled to the surface and he let them overcome him. It was at this point in his life that Udyr truly lost his humanity. Poachers and travelers who entered his territory did so at terrible risk, and rarely managed to leave it.
A monk on a long journey passed through his woods one day, and Udyr decided to scare him, leaping from a nearby brush. The monk casually turned and redirected Udyr to one side. Udyr, enraged, tried time and time again to best him, but the monk was unassailable. When Udyr was exhausted, the monk wordlessly beckoned him to follow, and together they walked in silence to the Hirana Monastery. The monks there took him in, and taught him to harness and control his animalistic fury... most of the time. And this is one of the times to let it out of control, a beast released into the battle. He chose to aid his home Ionia in the war, but the beast inside him fights against the very thought of war, it’s just too unnatural.

Your lynch attack priority is 118.

PASSIVE
Monkey’s Agility
You have no Ultimate. Each night, you may choose one of four stances based on the spells you have purchased. When you change stances, you gain ½ AS the following day.

SPELL 1
Tiger Stance (Priority 69)
(Active) Your next lynch attack deals 1 extra magic damage (+1/3 AD).
(Stance) You gain ½ AS.

SPELL 2
Turtle Stance (Priority 117)
(Active) Until the end of the next turn, you are shielded from the next 2 damage (+1/3 AP).
(Stance) You regain 1 health each time you lynch attack.

SPELL 3
Bear Stance (Priority 164)
(Active) You gain 30 priority until the end of the next turn.
(Stance) Your first lynch attack during the day silences its target. Any other lynch attack reduces the target’s priority to 0.

SPELL 4
Phoenix Stance
(Passive) Players who attempt to harm you are dealt 1 magic damage (+1/4 AP).
(Stance) You gain 1 AD and 2 AP.

You are allied with the Ionia Followers. You win if all Demacia and Noxus forces are defeated OR if the Demacia Dauntless Vanguard, Ionia Kinkou Order, and Noxus High Command are defeated.


UncleSam here, richest man in the land after killing zorbees, Mithril, and presumably Dr. Kessler if the game had continued.

Also no Ionian villagers died the whole game, just look at the smogon thread...
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The Flash
 

Re: Day 6 - Surrender at 20

Postby The Avatar

Dear USER,
You are Amumu, the Sad Mummy



Perhaps one of the oddest champions in the League of Legends is the Yordle known as Amumu. His life before joining the League remains unknown... especially to Amumu. All he remembers is that he woke up alone inside a pyramid within the Shurima Desert. He was entwined in mummy wrappings and he could not feel his heart beat. Furthermore, he felt a deep sadness that he could not entirely explain; he knew he missed his parents, though he could not remember who they were. Dropping to his knees, Amumu wept into his bandages. No matter what he did, it seemed he could never stop his tears or sadness. Eventually he stood up, determined to wander the world to discover his past. Amumu traveled all across southern Valoran - a feat that is not easily dismissed.

While Amumu still hasn't learned much about his past, he has learned a great deal about who he has become. He is most assuredly undead, though he harbors none of the evil characteristics typical of undead beings. He also seems to keep trouble at arm's length; Amumu was able to traverse all of Southern Valoran without so much as a single bad thing happening to him. He was just sad, and the people and beings he encountered eventually shared his sadness. Ultimately, he made his way north across the Great Barrier to the Institute of War, the home of the League. Amumu's story was compelling to the summoners he met there, and they invited him to take part in a League Judgment. His success within the League as a champion has given Amumu something he desired: a home. But that home is gone now, the friends he made were now all fighting each other, he didn’t want to be alone again. He joined Ionia in hopes of the defeat of the other lands bringing peace at last, but he just doesn’t want anyone else to become homeless and without family like he has, the war just makes him more sad.

Your lynch attack priority is 107.

PASSIVE
Cursed Touch
When you lynch attack, you reduce your target's Magic Resist by 1 until the end of the next turn.

SPELL 1
Bandage Toss (Priority 153)
(Active) USER is dealt 2 magic damage (+1/3 AP) and is redirected to you.

SPELL 2
Despair
(Passive) Enemies that damage you are dealt 1 magic damage per turn over 3 turns (does not stack).

SPELL 3
Tantrum (Priority 16)
(Passive) Physical damage you are dealt is reduced by 1 (to a minimum of 2).
(Active) USER 1 and USER2 are dealt 1 magic damage (+1/3 AP). If you were dealt lynch damage last turn, this attack does 1 additional damage.

ULTIMATE
Curse of the Sad Mummy (Priority 107)
Curse of the Sad Mummy can be used once.
(Active) USER1, USER2, USER3, and USER4 are dealt 1 magic damage (+1/3 AP). In addition, the target’s priorities are reduced to 0.

You are allied with the Ionia Followers. You win if all Demacia and Noxus forces are defeated OR if the Demacia Dauntless Vanguard, Ionia Kinkou Order, and Noxus High Command are defeated.


Walrein here reppin Iownya
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The Avatar
 

Re: Day 6 - Surrender at 20

Postby Garland

gg noob team 2 afkers please report zzzzzz

This is The Real LeBlanc 2.0, Samurai Jack was The Fake LeBlanc.
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Garland
 

Re: Day 6 - Surrender at 20

Postby Makoto Konno

Ditto here!

Ted wrote:Dear USER,
You are Yorick, the Gravedigger.

Image

The work of gravediggers is essential amongst the living, but invaluable in the Shadow Isles. There are many shades of death there, and each is embraced rather than feared or reviled. One can only ascend from one state to the next with the magical aid of a skilled professional. At the end of the first Rune War, Yorick Mori made his living as a gravedigger. His family owned and maintained the Final Rest Memorial, one of the oldest cemeteries in Valoran. The shovel he employed for his work had been passed down for generations. Each gravedigger taught his son that this shovel was imbued with the spirit of every forefather, and that those spirits would protect him during the long lonely nights amongst the tombstones. To his eternal regret, Yorick died without an heir, bringing the proud Mori line to a close. His body was interred with his shovel in the family mausoleum, and the Final Rest Memorial soon fell to ruin. Death, however, was not the end Yorick had expected.

Yorick emerged on the haunted shores of the Shadow Isles – not quite dead, definitely not alive – still clutching his beloved shovel. He soon learned that with it he could act as a ferryman for the Isles' undead denizens, helping them climb death's many-tiered ladder. This proved a curse, as a gravedigger must "bury his quota" before he too can ascend, or so the legend goes. No one knows what "his quota" is. Yorick dug tirelessly, waiting in vain for the day when he would be freed of his burden. As decades turned to centuries, the shame of his failures came to a head. He returned to Valoran to find his corpse, convinced that salvation might be buried with it. When he arrived, no trace remained of either the mausoleum or the memorial. Hope nearly lost, he discovered the League of Legends, and there saw an opportunity to immortalize the family name he allowed to be forgotten ages ago. Controlling an endless horde of ghouls was a valuable power, especially when it came to war, and Noxus knew this. Promising the immortalization of Yorick Mori’s name as a war hero of Noxus, he was easily lured into joining their cause. But now he has regrets, does he really want the proud Mori family be known as nothing but bloody killers, helpers of tyrants?

Your lynch attack priority is 122.

PASSIVE
Unholy Covenant
Your basic spells all summon ghouls that can lynch as directed. They have 3 health levels, 1 AS, and 1 AD. They benefit from a fifth of your AD and a third of your bonus health levels. You may have one ghoul for each spell. If a ghoul dies, that spell is disabled for 2 turns. When you have 2 ghouls out, your lynch attacks deal 1 extra physical damage. When you have 3 ghouls out, all damage to you is reduced by 1 (to a maximum of 3 reduction per turn).

SPELL 1
Omen of War (Priority 30)
(Active) Your next lynch attack deals 1 extra physical damage (+1/4 AD).
(Ghoul) This ghoul has 1 extra AD. While it is out, you both have 10 extra priority.

Level 2
(Active) Your next lynch attack deals 2 extra physical damage (+1/4 AD).
(Ghoul) This ghoul has 1 extra AD. While it is out, you both have 10 extra priority.

SPELL 2
Omen of Pestilence (Priority 167)
(Active) USER is dealt 1 magic damage (+1/4 AP) and has their priority reduced by 10.
(Ghoul) This ghoul reduces its target’s priority by 20.

Level 2
(Active) USER1 and USER2 are dealt 1 magic damage (+1/4 AP) and have their priority reduced by 20.
(Ghoul) This ghoul reduces its target’s priority by 20.

SPELL 3
Omen of Famine (Priority 120)
(Active) USER is dealt 1 magic damage (+1/4 AD) and you regain health levels equal to the damage dealt.
(Ghoul) When this ghoul lynch attacks, you regain 1 health level.

Level 2
(Active) USER is dealt 2 magic damage (+1/4 AD) and you regain health levels equal to the damage dealt.
(Ghoul) When this ghoul lynch attacks, you regain 1 health level.

ULTIMATE
Omen of Death (Priority 72)
Omen of Death can be used once.
(Active) USER gains a double that you control to lynch attack next turn. It has all of the original’s stats. When USER dies, they are reborn into the double for 2 turns before dying permanently.

You are allied with the Noxus Followers. You win if all Demacia and Ionia forces are defeated OR if the Demacia Dauntless Vanguard, Ionia Kinkou Order, and Noxus High Command are defeated.


Marty McFly was mine, and by the end I also had The Terminator, Donnie Darko, and Captain Kirk.
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Makoto Konno
 

Re: Day 6 - Surrender at 20

Postby Carmen Sandiego

gggggggggg

Meowmixx suxx nigs
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Carmen Sandiego
 

Re: Day 6 - Surrender at 20

Postby King Revaita

Boots of swiftness swain lmao
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King Revaita
 

Re: Day 6 - Surrender at 20

Postby Mikuru Asahina

was rodan even mortal?


is this game really over already that's lame
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Mikuru Asahina
 


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